Tim Devine

Posts Tagged ‘Interaction Design’

The Society of The Spectacle

In The Society of The Spectacle an egg is taken from under a hen and set in an incubator 17 days before the exhibition opens.  The incubator is installed in a room and as people look directly at the incubator it switches off, effecting the consistency of the temperature and humidity environment inside the incubator and thus the chances of the egg hatching. On the 21st day of incubation a chick is expected to hatch. If not then for the remainder of the exhibition the egg will rest in the incubator with no chance of life.

The Society of The Spectacle was exhibited at The Royal Interface Culture Masquerade Ball during the Ars Electronica Festival 2009 in Linz, Austria.

The egg did not hatch.

Incubator from The Society Of The Spectacle

Two Computers at Leisure Playing Chess in a Park

Two computers face each other and play a game of chess together using spoken moves and speech recognition.


Our encounters with technology spark a diversity of human emotions. Continuously extending in parallel with technological development. Technology is more embedded, sensory and mobile, and as a result, so is the behavior of the objects that embrace it. What experiences do we expect from our encounters with our everyday objects? How would we like our robots to relate to us: subservient, intimate, dependent, equal? How will the behavior of objects change our relationship to them. How would you perceive two computers at leisure playing chess in a park speaking english to each other?


This project embraces several themes from AI and gaming, to a technological spectacle and autonomous verbal communication between otherwise computational devices. By staging two computers in a park playing chess we are also establishing them in a role of leisure; the computers are perceived as not performing a task for the user but more as performing a task for themselves.


This project is in collaboration with Onur Sönmez


Two Computers at Leisure Playing Chess in a Park Close Up

Temple Electronica

The Ars Electronica building in Linz, Austria is very different to any other building in the city. It interfaces with the city similar to the way religious buildings have throughout history. As for what the building represents as The Museum of the Future, it could also be said that technology actually makes us behave in strange disciplined ways similar to religious customs.

Temple Electronica provides all the answers to everyone’s questions. The first ever temple of its kind in the world is situated in the heart of the city of Linz. Ask your private questions and let the answer out to the whole world.

Oh people let yourself be saved, assured or discouraged… BELIEVE!

To touch the frog and ask your question please visit Ars Electronica Museum’s Main Deck – September 5 2009 after 23 o’clock.

Temple Electronica is a project in collaboration with Onur Sönmez


Temple Electronica Oracle Frog

The Oracle Frog at the Ars Electronica Centre Linz

A Game of Marbles

A Game Of Marbles A Game of Marbles

Oxfam Refugee Realities Landmine Experience

This is a landmine experience for Oxfam as part of Refugee Realities. Refugee Realities is a simulation based experience that puts you in the shoes of a person displaced by war. The concept is that as people begin their journey as refugees they experience different ways refugees often have to travel, one of them being through a field of landmines. If a mine is triggered then a badge flips into the air with either a sling, eye patch or crutch printed on it. For the rest of the day they would have to either walk with a crutch, use only one arm or wear an eye patch.

The experience was run at Gasworks Arts Park in Albert Park, Melbourne, between 22 February and 13 March 2008.

7,000 visitors including 4,000 Victorian school children walked through the Refugee Realities installation, which included the landmine field, border crossing, shelter area, food and water collection points and medical tent.

The event generated significant media attention:

Evaluating impact

In July 2008, Oxfam Australia completed a thorough evaluation of the Refugee Realities event in Melbourne. The evaluation looks at the impact of the simulation on the 7,000 visitors who experienced it. You can find the evaluation here.

Landmine Installation

Landmine Installation

The Society of The Spectacle

In The Society of The Spectacle an egg is taken from under a hen and set in an incubator 17 days before the exhibition opens.  The incubator is installed in a room and as people look directly at the incubator it switches off, effecting the consistency of the temperature and humidity environment inside the incubator and thus the chances of the egg hatching. On the 21st day of incubation a chick is expected to hatch. If not then for the remainder of the exhibition the egg will rest in the incubator with no chance of life.

The Society of The Spectacle was exhibited at The Royal Interface Culture Masquerade Ball during the Ars Electronica Festival 2009 in Linz, Austria.

The egg did not hatch.

The incubator in amongst the spectacle

The incubator in amongst the spectacle

Two Computers at Leisure Playing Chess in a Park

Two computers face each other and play a game of chess together using spoken moves and speech recognition.


This project embraces several themes from AI and gaming, to a technological spectacle and autonomous verbal communication between otherwise computational devices. By staging two computers in a park playing chess we are also establishing them in a role of leisure; the computers are perceived as not performing a task for the user but more as performing a task for themselves.


This project is in collaboration with Onur Sönmez


Two Computers at Leisure Playing Chess in a Park on a Bench

The Society of The Spectacle

In The Society of The Spectacle an egg is taken from under a hen and set in an incubator 17 days before the exhibition opens.  The incubator is installed in a room and as people look directly at the incubator it switches off, effecting the consistency of the temperature and humidity environment inside the incubator and thus the chances of the egg hatching. On the 21st day of incubation a chick is expected to hatch. If not then for the remainder of the exhibition the egg will rest in the incubator with no chance of life.

The Society of The Spectacle was exhibited at The Royal Interface Culture Masquerade Ball during the Ars Electronica Festival 2009 in Linz, Austria.

The egg did not hatch.

The Society of The Spectacle at Ars Electronica 2009

Augmenimal – E.M.F. Bear

The Playground is a single space. Half the space is in the MuseumsQuartier, Vienna and the other in the Net Culture Lab, Dornbirn. They are connected by a sound and video tunnel that becomes clearer when you enter The Playground.

In The Playground are friendly Augmenimals to hangout with. Each has an ego and personality rendered by the space they exist in, manifested as a digital, social and cultural aesthetic.


E.M.F. Bear is afraid of electrical devices and she will let you know when she is near one!

E.M.F. Bear is afraid of electrical devices!

E.M.F. Bear is afraid of electrical devices!

Augmenimal – The Captain

The Playground is a single space. Half the space is in the MuseumsQuartier, Vienna and the other in the Net Culture Lab, Dornbirn. They are connected by a sound and video tunnel that becomes clearer when you enter The Playground.

In The Playground are friendly Augmenimals to hangout with. Each has an ego and personality rendered by the space they exist in, manifested as a digital, social and cultural aesthetic.


The Captain blogs about himself and his experiences as you play with him.

This project is in collaboration with Gerard Mason

Captain would blog about how he was used.

Captain would blog about how he was used.

Augmenimal – Emoticon Rabbit

The Playground is a single space. Half the space is in the MuseumsQuartier, Vienna and the other in the Net Culture Lab, Dornbirn. They are connected by a sound and video tunnel that becomes clearer when you enter The Playground.

In The Playground are friendly Augmenimals to hangout with. Each has an ego and personality rendered by the space they exist in, manifested as a digital, social and cultural aesthetic.


Emoticon Rabbit has a face full of faces.

Emoticon Rabbit has a face full of faces.

Emoticon Rabbit has a face full of faces.

Augmenimal – Freaker

The Playground is a single space. Half the space is in the MuseumsQuartier, Vienna and the other in the Net Culture Lab, Dornbirn. They are connected by a sound and video tunnel that becomes clearer when you enter The Playground.

In The Playground are friendly Augmenimals to hangout with. Each has an ego and personality rendered by the space they exist in, manifested as a digital, social and cultural aesthetic.


Freaker would hangout and listen to music with you.

Freaker

Heroes & Villains

The Heroes & Villains interactive was a commission of the State Library of Victoria, Melbourne Australia. It uses a controlled video feedback to make a spilling effect on the tables as you wipe your hands over them. I was commission to create an interactive work for the exhibition. Comic book covers are projected onto tables. As the user brushes their hand over covers they reveal hidden speach bubbles and action graphics about the characters and authors.

The idea was recreate the immersive nature of comics and comic art.

Heroes & Villians at the State Library of Victoria

Money Conducts Electricity!!!

Place a coin or as many coins as you can from your pocket onto a table to create an electrical circuit; to make a connection.

The user places a coin onto the nylon plastic table, joining two of the slightly raised metal slugs thus creating an electronic circuit.  The connection is detected instantly by a computer that then flashes an image (2-3 frames) onto the underside of the table, viewable on top; at the same time generating a ‘snappy’, ‘lightening like’ sound in sync with the image.  This repeats slowly at random intervals (3-5sec) until the coin is taken off.  The more coins on the table the quicker and more frequent it flashes. Please see attached illustrations.

The aim is to create a work that emphasises interaction and encourages the user to consider and participate in a fiscal narrative with social consequences. This work is more than a live video installation, a virtual experience, a technological puzzle or illusion; it focuses instead on actual user interaction and the experience of a result; and then the taking of that experience with them into the streets.  What happens when they next meet a beggar on the street?

The work was born from the phrase ‘Money Conducts Electricity’. The images represent randomly all things that money influences – oil industries, homeless people, political figures, mass production, education, the third world, war, music, environment, consumer choices etc.

Money Conducts Electricity!!!

Place

a coin

or as many coins as you can from your pocket onto a table to create an electrical circuit; to make a connection.

The user places a coin onto the nylon plastic table, joining two of the slightly raised metal slugs thus creating an electronic circuit.  The connection is detected instantly by a computer that then flashes an image (2-3 frames) onto the underside of the table, viewable on top; at the same time generating a ‘snappy’, ‘lightening like’ sound in sync with the image.  This repeats slowly at random intervals (3-5sec) until the coin is taken off.  The more coins on the table the quicker and more frequent it flashes. Please see attached illustrations.
The aim is to create a work that emphasises interaction and encourages the user to consider and participate in a fiscal narrative with social consequences. This work is more than a live video installation, a virtual experience, a technological puzzle or illusion; it focuses instead on actual user interaction and the experience of a result; and then the taking of that experience with them into the streets.  What happens when they next meet a beggar on the street?
The work was born from the phrase ‘Money Conducts Electricity’. The images represent randomly all things that money influences – oil industries, homeless people, political figures, mass production, education, the third world, war, music, environment, consumer choices etc.

ElicitNEWSPAPER

An extension of ElicitPAPER, ElicitNEWSPAPER is a comfortable place for people to sit and draw on a communal sheet of paper amongst rich red cushions.

It is a designed experience where how you draw or write on the paper effects what is heard through the speakers that surround you. The sounds to play with are live news and talk-back radio in a variety of languages from around the world. Draw slow, fast, long, short or sharp, all over the paper for the latest news and opinions all over the world.

ElicitPAPER used the same interface as ElicitNEWSPAPER; a vibration sensitive table using eight piezo electric microphones to isolate where, and how the pen draws and a surround speaker system to play and spatialize sounds triggered by the qualities of the pen strokes. The sounds generated were abstractions of the pen sound, environmental sounds and sound characters that would react to particular strokes by running away or around the table in the form of a sound object in the surrounding speakers.

ElicitPAPER was used more as a place of respite and a public notice board for visitors to the space. ElicitNEWSPAPER as a continuation, keeps the same interface but changes the sound objects to news and talk-back radio; partly as an exercise in user feedback.

ElicitNEWSPAPER at ElicitSHOW

ElicitTABLE

The first ElicitTABLE combined information touch screens with information postcards. The idea was to enhance the way we access information in public spaces.

The result was an information screen projected onto a large white table. Placing different postcards on the table activated different topics; you could then keep relevant cards to remember key information for the topics and events you liked. The second production of ElicitTABLE appears in the Hero’s and Villains Exhibit on comic books published in Australia at the State Library of Victoria. I was approached to create an interactive work for the exhibition. Comic book covers are projected onto tables. As the user brushes their hand over covers they reveal hidden speach bubbles and action graphics about the characters and authors. The idea was recreate the immersive nature of comics and comic art.

A Game of Marbles

A Game of Marbles uses the the Unreal Tournament 3D game engine as its foundation to explore notions of physical interactivity. Players flick marbles into a ring instead of twiddling hand controllers. The marbles are represented on a display screen by graphical characters, which battle according to the throw of the marbles.

A Game of Marbles was exhibited at the 2006 Next Wave festival.

This project is in collaboration with Gerard Mason

A Game Of Marbles was exhibited during the Next Wave FestivalA Game of Marbles was exhibited at the Next Wave Festival 2006.

Oxfam Refugee Realities Landmine Experience

This is a landmine experience for Oxfam as part of Refugee Realities. Refugee Realities is a simulation based experience that puts you in the shoes of a person displaced by war. The concept is that as people begin their journey as refugees they experience different ways refugees often have to travel, one of them being through a field of landmines. If a mine is triggered then a badge flips into the air with either a sling, eye patch or crutch printed on it. For the rest of the day they would have to either walk with a crutch, use only one arm or wear an eye patch.


The experience was run at Gasworks Arts Park in Albert Park, Melbourne, between 22 February and 13 March 2008.

7,000 visitors including 4,000 Victorian school children walked through the Refugee Realities installation, which included the landmine field, border crossing, shelter area, food and water collection points and medical tent.

The event generated significant media attention:

Evaluating impact

In July 2008, Oxfam Australia completed a thorough evaluation of the Refugee Realities event in Melbourne. The evaluation looks at the impact of the simulation on the 7,000 visitors who experienced it.You can find the evaluation here.

Oxfam Refugee Realities LandmineThis is a close up of a land mine in the Refugee Realities camp.

ElicitTV

ElicitTV offers the viewer an opportunity to play and manipulate content in realtime by simply waving their hands through the air, and by doing so the aim is to create a barrier between the screen and the viewer and provoke an awareness or questioning of what is being broadcast.

If for example a child was set down to watch televsion but had the choice to play with the image they were viewing through body movement, would they be less inclined to glorify the content? Would the idea of a celebrity exist of be lessened? ElicitTV, suggests that TV as it stands, is a one way experience and as a result is partly responsible for the glorification of the celebrity. In addition, what is broadcast is increasingly permeated by advertising campaigns and we are essentially left with a stream of advertisements.


ellict_show_opening