Two Computers at Leisure Playing Chess in a Park
Two computers face each other and play a game of chess together using spoken moves and speech recognition.
This project embraces several themes from AI and gaming, to a technological spectacle and autonomous verbal communication between otherwise computational devices. By staging two computers in a park playing chess we are also establishing them in a role of leisure; the computers are perceived as not performing a task for the user but more as performing a task for themselves.
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