Two Computers at Leisure Playing Chess in a Park
Two computers face each other and play a game of chess together using spoken moves and speech recognition.
Our encounters with technology spark a diversity of human emotions. Continuously extending in parallel with technological development. Technology is more embedded, sensory and mobile, and as a result, so is the behavior of the objects that embrace it. What experiences do we expect from our encounters with our everyday objects? How would we like our robots to relate to us: subservient, intimate, dependent, equal? How will the behavior of objects change our relationship to them. How would you perceive two computers at leisure playing chess in a park speaking english to each other?
This project embraces several themes from AI and gaming, to a technological spectacle and autonomous verbal communication between otherwise computational devices. By staging two computers in a park playing chess we are also establishing them in a role of leisure; the computers are perceived as not performing a task for the user but more as performing a task for themselves.
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